Having a background in dance and the performing arts, it is important for me to explore memory in regards to physical movement in space. I have always been fascinated with the notion that dance is fleeting; a motion occurs and it is gone. My intention was to explore visualizing the “history” of my movements. Can my physical memory be documented and used to express my feelings about the past?
Using Max MSP/Jitter, a programming language that specializes in processing video and live feeds, I developed an interactive application. The program is able to detect when something is moving in front of a set up camera. A projection is then shown through the silhouette of the moving object. When there is no movement detected, nothing plays. I chose a home video of me dancing to be the content of the projection. In a sense, I am able to see the movement of the past only through my present movements.
After developing this program, I wasn’t sure that my intentions would be clear if it existed as an interactive public installation. I decided that I wanted it to exist as a performance. I set up the projector and camera on my roof, so that the projections would play on a large blank wall. I then recorded myself improvising with the technology. The image becomes recursive because the camera is recording what is being projected. With each duplication, the projected image becomes smaller and farther removed from the original source, implicating its durational difference from the initial action.
While my main subject of interest lies in my relationship to my memories, this particular piece raised questions about performance. The event of making the video was in fact a performance, but is the final video a documentation of my experiences or a performance in itself?
Our assignment was to create a 2 minute video inspired by the fluxus movement of the late 60′s. I decided that this work was going to be much more about the process than the product, as I felt that embodied the fluxus mentality. I uploaded and downloaded a home video 87 times to youtube to see how the process would degrade the audio and visuals. I then cut them all together at two minute intervals, to achieve the effect that it was slowly deteriorating.