Posts in the processing category

This is an earlier dance work produced by the Danish Dance Theather, in collaboration with programmers Ole Kristensen and Jonas Jongejan, entitled Body Navigation. Unlike the other software, which was developed using OpenFrameworks, all the technology for this performance was built in Processing.

This suite of 3 duets, was developed at an installation exploring the relationships between “wo/man and technology”. I believe that this was one of their first collaborations and explorations into the world of dance/technology, and I feel like that were able to create some very interesting interactions. My personal favorite is the human pong, in which two dancers move their paddles based on their movements within a particular space. For me this interaction allows the technology to play more of an active role, rather than the passive/decorative role I had seen it play in later works.

CODE: Assignment 4

So tonight was my first attempt as using Processing to draw and animate objects.

My first program just draws a simple picture. The objects are are proportionate to however large the canvas size is set to. You can check it out here!

My second program animates a ball which is constantly changing color at random. The ball bounces back and forth. There is another ball, whose position is based on the mouse location. You can check it out here!

CODE – Assignment 2

Fractal Tree
The aesthetic of this particular example is absolutely beautiful. I love how visually complex the image of the tree is, while the functionality remains so unbelievably simple (moving the mouse right and left).

Wormhole
The movement involved in this example is great. The continuous looping of everything getting “sucked down” into the center is hypnotizing. It’s almost as if I could just stare at it forever, but if I stare at it for too long I’ll get really dizzy!

Chain
The thing I like most about this particular example is the way in which the physics of the balls and chain react to the users interaction with the mouse. Both direction and speed of the mouse effect the way in which balls relate to the space and each other.